Atari Console Inhaltsverzeichnis
Das Atari Video Computer System ist eine stationäre Spielkonsole der zweiten Konsolengeneration, welche im Jahr erstmals der Öffentlichkeit vorgestellt wurde und erstmals am September in den Vereinigten Staaten veröffentlicht wurde. Das Atari Video Computer System (Atari VCS) ist eine stationäre Spielkonsole der zweiten Konsolengeneration, welche im Jahr erstmals der Öffentlichkeit. Beginnend mit der Veröffentlichung der Nachfolgemodelle Atari VCS und dem Arari VCS junior, trat sie ihren Siegeszug in. Endet am Heute, MESZ19StdLieferung an AbholstationProduktart: HeimkonsoleModell: Atari Marke: Atari. von mehr als Ergebnissen oder Vorschlägen für "Atari ".
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In , the new Atari Corporation under Tramiel released a lower-cost version of the and the backwards-compatible Atari , but these were not enough to turn things around, and ultimately it was Nintendo that led the recovery of the industry.
Atari finally ended production of the Atari on January 1, Across the system's lifetime, an estimated 30 million units were sold. Atari was founded by Nolan Bushnell and Ted Dabney in Their first major product was Pong , one of the first successful arcade games.
Bushnell recognized, however, the limitation of custom logic burned onto the circuit board; this allowed only one game and its variants , meaning that any new game would require a completely different console.
Due to Bushnell's concern about single-game consoles, the Grass Valley team started working on a home console with multi-game support.
Mayer and Ron Milner attended the show, met with Peddle, and later invited Peddle to Cyan's headquarters to discuss using MOS's microprocessors for a game console.
Cyan and MOS also enlisted Synertek , a semiconductor manufacturer whose co-founder, Bob Schreiner, was good friends with Peddle, to act as a second source for the By December , Atari hired Joe Decuir to help design the first prototype, codenamed "Stella" the name of Decuir's bicycle.
This pressured Atari to finish Stella more quickly, but the company lacked the funds to do so. The unit was showcased in mid at the Summer Consumer Electronics Show with plans for retail release in October.
Ultimately, the consoles were shipped to retailers in November About , units were manufactured, but only , were sold by year's end.
This required further financial support from Warner to cover losses and caused Bushnell to leave the company.
The four left Atari, disgruntled over Warner's oversight of the company and treatment of programmers, and formed Activision , which introduced third-party software to the VCS.
Atari licensed the arcade hit Space Invaders by Taito. Its release in January doubled console sales to more than 2 million units. In , Atari launched its second home console, which it named the Atari ; to standardize its naming, the VCS was renamed to the "Atari Video Computer System", or "Atari " for short, derived from the manufacture part number CX Activision, formed by four former Atari VCS programmers, started developing third-party games to be used on cartridge systems, including the VCS, in Atari attempted to block the sale of the Activision cartridges, but lost in court, allowing other third-party VCS game developers to flourish.
More than two million copies of Missile Command were sold [23] and, for this milestone, Atari rewarded him with a gift certificate for a free turkey.
Fulop promptly left Atari. Mattel and Coleco, each already producing its own more advanced console, created simplified versions of their existing titles for the Mattel used the M Network brand name for its cartridges.
With third parties competing for market share, Atari worked to maintain dominance in the market by acquiring licenses for popular arcade games and other properties to make games from.
Pac-Man , despite having numerous technical flaws, still sold more than 10 million copies. The burial remains recognized as a reminder of the end of Atari's dominance of the market.
Warner, tired of supporting Atari, started looking for buyers in By mid, software development for the had essentially stopped except for that of Atari and Activision.
The North American video game market did not recover until about , after Nintendo had introduced the Nintendo Entertainment System in North America.
Atari Corporation released a redesigned model of the in , supported by an ad campaign touting a price of "under 50 bucks". Atari released a final batch of titles in —90 including Secret Quest [35] and Fatal Run.
After more than 14 years on the market, the line was formally discontinued on January 1, , [1] along with the Atari and Atari 8-bit family of home computers.
The console has bytes of RAM for scratch space, the call stack , and the state of the game environment. The top bezel of the console originally included six switches: power, TV type selection color or black-and-white , game selection, player difficulty, and game reset.
The difficulty switches were later moved to the back of the top bezel. The back bezel also included the controller ports, television output, and power adapter outlets.
The does not have a frame buffer. Instead the video device provides two 8-pixel bitmapped sprites , two 1-pixel "missile" sprites, a 1-pixel "ball", and a pixel "playfield" that is drawn by writing a bit pattern for each line into a register just before the television scans that line.
As each line is scanned, a game must identify the non-sprite objects that overlap the next line, assemble the appropriate bit patterns to draw for those objects, and write the pattern into the register.
Similar to its predecessor Pong , the right side of the screen is a mirrored duplicate of the left; to control it separately, the software may modify the patterns as the scan line is drawn.
After the controller scans the last active line, a slower vertical blanking interval begins, during which the game can process inputs and update the positions and states of objects in the game world.
Any mistake in timing produces visual artifacts, a problem that programmers call "racing the beam". The 's video hardware is therefore highly flexible, but also challenging to program.
One advantage the has over more powerful contemporary competitors such as the ColecoVision is that the has no protection against altering settings in mid-line.
For example, although each sprite nominally has only one color, it is possible to color the rows differently by changing the sprite's color as it is drawn.
If the two hardware sprites are not enough for a game, a developer may share one sprite among several objects as with the ghosts in Pac-Man or draw software sprites, which is only a little more difficult than drawing a fixed playfield.
The Pitfall! The Atari was designed to be compatible with the cathode-ray tube television sets produced in the late s and early s, [46] and uses different color palettes depending on the television signal format.
A side effect of how graphics work on the is that all games are required to run at either 60 frames per second NTSC or 50 frames per second PAL.
Driving controllers, which are similar to paddle controllers but can be continuously rotated, shipped with the Indy launch game.
The CX40 joystick can be used with the Master System and Sega Genesis , but does not provide all the buttons of a native controller.
Third-party controllers include Wico's Command Control joystick. There were two attempts to turn the Atari into a keyboard-equipped home computer : Atari's never-released CX "Graduate" keyboard, [55] and the CompuMate keyboard by Spectravideo which was released in The initial production of the VCS was made in Sunnyvale, using thick plastic for the casing, and with all six console switches on the front panel.
Production of the unit was moved to Hong Kong in , where a thinner plastic was used for the casing, reducing the system's weight. These two versions are commonly referred to as "Heavy Sixers" and "Light Sixers" respectively, representing the six front switches.
In , the difficulty switches were moved to the back of the console, leaving four switches on the front. Other than this, these four-switch consoles looked nearly identical to the earlier six-switch models.
In Atari rebranded the console as the "Atari ", a name first used on a version of the four-switch model without woodgrain, giving it an all-black appearance.
The company Telegames , which later produced cartridges for the , is unrelated. Sears released versions of Atari's games with Tele-Games branding, usually with different titles.
The Atari is the Japanese version of the released in October It was the first release of a designed specifically for the Japanese market, though companies like Epoch had distributed the in Japan previously.
It was released a short time after Nintendo 's Family Computer , which became the dominant console in Japan, and the did not gain a significant share of the market.
Designed by engineer Joe Tilly, the has four controller ports instead of the two of the The controllers are an all-in one design using a combination of an 8-direction digital joystick and a degree paddle , designed by John Amber.
The case style was used as the basis for the Atari 's case designed by Barney Huang. The model, unofficially referred to as "the Jr. In , nine games were released on cartridge to accompany the launch of the machine, including Air-Sea Battle , Star Ship , and Street Racer.
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Atari Console | By Atari, Inc. Retro-gaming ist ein Phänomen, das sich in der Lotto-Sachsen-Anhalt und unter passionierten Gamern immer mehr verbreitet. Text-Version Awv- Meldepfl Icht Variante wurde zwischen und produziert. Farbe Alle ansehen. Die Bezeichnung rührt von den sechs Metallschaltern links und rechts des Modulschachts auf der Party Hollywood. Version Beste Spielothek in Berdum finden Video Arcade, 3. Ausgeliefert wurde die Konsole entweder mit Pac-Man oder Centipede. |
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